Read e-book online Learning LibGDX Game Development - Second Edition PDF

By Suryakumar Balakrishnan Nair,Andreas Oehlke

Wield the ability of the LibGDX framework to create a cross-platform game

About This Book

  • Write your online game code as soon as and run it on a large number of systems utilizing LibGDX
  • Learn in regards to the key beneficial properties of LibGDX that may ease and accelerate your improvement cycles
  • An easy-to-follow, complete advisor that can assist you boost video games in LibGDX successfully

Who This ebook Is For

This publication is geared toward indie and current video game builders in addition to those that are looking to start with online game improvement utilizing LibGDX. easy wisdom of Java programming and online game improvement is required.

What you'll Learn

  • Set up a cross-platform undertaking utilizing Gradle and try out the bottom code required for online game building
  • Speed up your total productiveness with the beautiful JVM Code sizzling Swapping feature
  • Use Scene2D to create and arrange advanced menu structures
  • Automate the production of texture atlases utilizing TexturePacker
  • Manage and play audio documents and upload lighting tricks in your video game to enhance its glance and feel
  • Learn second physics simulation utilizing Box2D
  • Understand extra approximately 3D programming utilizing the hot LibGDX 3D API
  • Use the LibGDX Bullet wrapper for 3D physics simulation

In Detail

LibGDX is a multiplatform video game improvement framework, and is likely one of the most well liked frameworks for construction video games, offering a finished set of improvement services and contours to take advantage of and comprise into games.

This publication starts by means of introducing you to LibGDX and the way to take advantage of its venture setup device to construct an software which can help a number of structures, earlier than steadily relocating directly to configuring your video game. Then, you'll discover ways to set up assets, create a scene, actors, and a menu method. additionally, you will increase the visible visual appeal of your video game and deal with its transitions, besides track and sound results. you are going to then circulation directly to conceal the complicated programming thoughts and create and deal with other forms of animations.

Finally, you may be brought to the fundamentals of 3D programming and the 3D physics engine. via the top of this ebook, it is possible for you to to begin constructing your personal cross-platform video games utilizing the LibGDX framework.

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Learning LibGDX Game Development - Second Edition by Suryakumar Balakrishnan Nair,Andreas Oehlke


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