Read e-book online Learning Game AI Programming with Lua PDF

By David Young

Leverage the facility of Lua programming to create online game AI that specializes in movement, animation, and tactics

About This Book

  • Focus on programming video game AI instead of dealing with low-level source management
  • Bind Lua to construct a script-based online game AI utilizing a C++ backend that gives hooks for images, physics, and source handling
  • A tutorial-based process the place AI functionalities are layered piece by means of piece to create totally sensible AI

Who This booklet Is For

If you're a online game developer or a normal programmer who needs to target programming platforms and methods to construct your online game AI with no developing low-level interfaces in a online game engine, then this publication is for you.

Knowledge of C++ will turn out to be useful to debug the whole thing of the AI sandbox and extend at the positive aspects current in the booklet, however it isn't required.

What you are going to Learn

  • Create an animation nation laptop to force AI animations inside of Lua
  • Build and locate paths on navigation meshes
  • Write and debug Lua scripts inside of a full-scale Lua IDE
  • Develop selection common sense with habit timber, kingdom machines, and determination timber to construct modular, reusable AI
  • Manage brief- and long term wisdom illustration with blackboard info structures
  • Add sensory notion to provide AIs the facility to determine and hear
  • Develop high-level strategies with a number of AIs in response to effect maps

In Detail

Game AI may be simply damaged up right into a variety of elements similar to determination making, animation dealing with, and strategies, however the stability and interplay among each one process moves a stability among strong AI and undesirable AI.

Beginning with an creation to the AI sandbox, every one new element of video game AI is brought, applied, after which extended upon. Going ahead, you'll discover ways to make the most of open resource libraries reminiscent of Ogre3D, Bullet Physics, OpenSteer, Recast, Detour, and Lua to create an AI sandbox with a whole codebase to be had to extend and step through.

This is completed via a step by step technique, from studying to maneuver uncomplicated shapes to completely animating your squaddies. by way of the tip of the ebook, your AI could be capable of navigate, pathfind, deal with animation playback, speak, and understand their environment.

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