New PDF release: Augmented Reality Game Development

By Micheal Lanham

Key Features

  • Create your personal augmented truth video game from scratch and subscribe to the digital fact gaming revolution
  • Use the most recent team spirit five VR SDK to create pro-level AR video games like Pokemon Go
  • Innovate and discover the newest and so much promising pattern of AR gaming within the cellular gaming industry

Book Description

The heyday of location-based augmented fact video games is upon us. they've been round for many years, however the unencumber of Pokemon pass used to be a gamechanger that catalyzed the marketplace and resulted in a big surge trendy. now could be the time for beginner and skilled builders alike to show their reliable principles into augmented truth (AR) cellular video games and meet this demand!

If you're prepared to enhance digital truth video games with the most recent team spirit five toolkit, then this can be the booklet for you. The style of location-based AR video games introduces a brand new platform and technical demanding situations, yet this e-book may help simplify these demanding situations and exhibit tips to maximize your online game audience.

This e-book will take you on a trip via construction a location-based AR online game that addresses the center technical suggestions: GIS basics, cellular gadget GPS, mapping, map textures in team spirit, cellular gadget digicam, digicam textures in solidarity, having access to location-based providers, and different helpful team spirit assistance. The technical fabric additionally discusses what's precious for extra improvement to create a multiplayer model of the sport. on the finish, you'll be awarded with troubleshooting thoughts if you happen to get into difficulty and want a bit help.

What you are going to learn

  • Build a location-based augmented truth online game referred to as Foodie Go
  • Animate a player's avatar on a map
  • Use the cellular device's digicam as a video game background
  • Implement database endurance with SQLLite4Unity3D to hold stock goods throughout online game sessions
  • Create uncomplicated UI components for the sport, stock, menu, and settings
  • Perform place and content material searches opposed to the Google locations API
  • Enhance the game's temper by way of including visible shader effects
  • Extend the sport via including multiplayer networking and different enhancements

About the Author

Micheal Lanham is a options architect with petroWEB and presently is living in Calgary, Alberta in Canada. In his present position he develops built-in GIS functions with complicated spatial seek features. He has labored as a certified and beginner video game developer construction computer and cellular video games for over 15 years. In 2007, Micheal used to be brought to cohesion 3D and has been an avid fan and developer ever since.

Table of Contents

  1. Getting Started
  2. Mapping the Player's Location
  3. Making the Avatar
  4. Spawning the Catch
  5. Catching the Prey in AR
  6. Storing the Catch
  7. Creating the AR World
  8. Interacting with an AR World
  9. Finishing the Game
  10. Troubleshooting

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Augmented Reality Game Development by Micheal Lanham


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